Why wouldn't I want to do this?! Really though, finding someone to share my life with emotionally, mentally, and physically; someone to hold my hand through my successes and failures; and to raise a family with that someone; well that sounds blissful.
Hopefully that someone can tell me if the above sentence uses semicolon properly, or if I am just good at making painful run on sentences.
Originally I wanted to do this as a step in the large goal of starting an independent game development studio. The extra income will help me move away from my current career.
Since I was a wee lad I've always enjoyed video games. At first it was to explore the creativity of it's creator. Then it was for the competition with my peers. Then it became a social experience. All the while I loved overcoming each games challenges.
However, most games made recently no longer offer a challenge. I don't know if it's because I've advanced as a player, or if it's just the industry catering to the larger market; the easier a game is, the more accessible it is. I find my experience with modern games to be less rewarding and I tend not to finish most as they fail to appeal; they're just shovel fulls of shiny graphics and mediocre game-play crafted to make a buck.
I want to change that. I want to make games that feature hardship and your adventures to overcome it. I want the different strength and weaknesses of each player to shine through into the game as players work together to do good or harm. I don't want to separate the docile from the obstinate as to avoid the weak from realizing they're just that, weak. For without weakness there can't be strength. Without hardship and strength there can't be heroes.